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It reminds me that every time we pray, we should be a voice for those who for one reason or another are unable to speak for themselves. I’ve always been struck by this form of gentleness. This man would have been the boss of more than 100 soldiers. The centurion doesn’t ask for himself but intercedes for another by giving voice to a person who’s suffering so much that he himself cannot formulate a prayer. A centurion was a career military officer in the Roman army. He is not indifferent to the suffering of this person, even though culturally he wasn’t considered his equal: “Lord, my servant is lying at home paralyzed, suffering dreadfully.” The first concerns precisely the empathy that this soldier has for one of his servants. 1 A durable association of caligae with the common soldiery is evident in the latter's description as caligati ('booted ones'). They were worn by the lower ranks of Roman cavalrymen and foot-soldiers, and possibly by some centurions. This beautiful Centurion gladius has a hand forged and tempered high carbon steel blade it is truly worthy of a Roman officer. The story of the Roman centurion who asks Jesus to heal his servant has two characteristics that I think we cannot overlook. Caligae (singular caliga) are heavy-duty, thick-soled openwork boots, with hobnailed soles. For Sunday Mass reading commentary from Fr. The Roman Centurion knows Caesar to be the Son of God. Epicoco’s brief reflections on the daily Mass readings, Monday through Saturday, here. Some were usually promoted to the rank of Centurion. Every time we pray, we should be a voice for those who for one reason or another are unable to speak for themselves. Evocati were soldiers in the ancient Roman Legions who had served their time and obtained honest. The Centurion ( centurio in Latin) was an officer in the Roman army whose experience and valour were a crucial factor in maintaining order on the battlefield and ensuring Rome 's military successes spanned over centuries. If you believe your post was removed in error, contact us to resolve the issue. To minimise bots, trolling and smurfs, automod may remove your post or comment if your account is under a defined age. Ghost Recon Frontline is not a battle royale game. If you wish to create a post involving the above, contact us for approval. To help safeguard data: Polls, surveys or any other data collection forms either created on the subreddit or external links, requires authorisation of the moderators. Looking for group (LFG) posts are not allowed, please use the Discord Group or the subreddit /r/ghostreconLFG. Please send any reports of cheating to the Ubisoft Support. 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NEWS AND RESOURCES Operation Motherland - Links and Discussion Patch Notes 4.1.0 Patch Notes 4.0.0 Operation Motherland Trailer Ghost Recon Breakpoint Known Issues Interactive Map of Auroaīriefing News Discussion Question Question - Solved Feedback Media Bug Meme Spoiler Guide PSA Rant Ubi Pls Community Guides & Resources Discord Link Feel free to discuss and share content about any game in the series from the original Ghost Recon to Frontline.ĪLWAYS USE THE SEARCH BAR BEFORE SUBMITTING A NEW POST. ‘It’s funny how you’re describing why people loved the Ghost Recon franchise and then show us a game that literally s**** on everything that Ghost Recon is!’ adds Red Cyric.The official Subreddit for Ghost Recon. ‘It’s impressive that they took everything people said they hated and delved deeper into that to create this game’, says Gains Gaming Ginger. On YouTube the official trailer currently has 19,000 dislikes and only 5,000 likes, with the comments section filled with fans angry at turning the series into a battle royale. ‘We’ll share details on the new date for the closed test as soon as we can’. ‘The development team is dedicated to creating the best experience possible’, reads the official announcement. Some fans are already wondering whether the whole game has been cancelled but that seems relatively unlikely, although Ubisoft did admit that development had only recently started. ne1VgOLMJF- GRFrontline October 13, 2021 We have an important message regarding Ghost Recon Frontline’s Closed Test. Strawberry, Lime or Mango Margarita's for $5!! NO TIME FOR A SIESTA IT’S TIME TO FIESTA! PARTY ABOARD THE HAKUNA MATATA!! NO TIME TO SIESTA IT’S TIME TO FIESTA! PARTY ABOARD THE HAKUNA MATATA!! Mexican Fiesta catered by the Award Winning Grafton Oyster Bar! Harborita Menu: $4.61+tax!! 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The cruise is made even more comfortable as the boat has restrooms and the TIKI BAR offering a cash bar and light snacks. The upper deck is a huge open air patio offering 360 degree views of the river, bluffs, islands and historical points of interest along the way making it perfect for nature, photography and family photos. The first level of the boat is fully enclosed with large windows. There is seating and cafe tables on both the upper and the lower decks. It is an all-weather, 53’ foot, 49-passenger Coast Guard licensed tour boat. The Hakuna Matata is a 49 passenger tour boat that can take you on a wonderful adventure on the Illinois and Mississippi Rivers. If PTgui has guesstimated a wrong projection, say Rectilinear instead of cylindrical I will change this at this point. The Panorama Editor will popup after the alignment but at this time I just close it again.Align images…” button to have PTgui automatically find control points and do the first alignment. PTgui will read the exif info so just click ok to the Camera /Lens data window.Load the images into PTgui! Select all 4 files, PTgui will automatically detect the correct order.Switch PTgui to Advanced mode by clicking the “Advanced >” button.PTgui is my panorama stitching tool of choice and here’s a step by step of how I use PTgui for a stitch like this: I export the raw files to 8 or 16 bit tiff files (depending on how much post production I think I am going to do). all have the option of copying and pasting settings and do double check before exporting that they’re all identical. The RAW files were developed in RAWshooter Premium (I now use Lightroom 2.0) and the important thing to remember is you can make all the changes you like to the raw files – just copy and paste the settings to all of the shots making sure that they are developed 100% identical! Rawshooter, Lightroom etc. I do however find I get more noticeable distortion in architectural shots when I stitch vertical images so that’s probably why I shot these horizontal. Normally I would shoot the single images vertically and I fail to remember why these are shot horizontal. This is a simple panorama, just 4 horizontal shots. It’s a long tutorial, so I split this post in two click the “Keep reading” link to, well, keep reading! To this final photo as seen in my previous post: This post focuses on stitching the shots and is a tutorial showing you how I get from these 4 developed RAW files: Get everything right in the field and you’ll be laughing come stitching time! This is with the D200 as well, results with more modern cameras would be even better.Earlier this year I wrote a blog post about stitched panoramas that focused mostly on all the little tricks you need to remember when you are shooting the soon to be stitched photos in the field. When patched, I can't easily tell which section of the nadir was shot at ISO800 and which was shot at ISO100. I have some panoramas where the main images were taken at ISO100, and the handheld nadir at ISO800. And, of course, you can always apply noise reduction to your handheld nadir shot if necessary. will help hide any noise from your handheld nadir shot. With a detailed nadir, the texture of the stone, grass, etc. I sometimes open up the aperture slightly as well (and increase the shutter speed accordingly). increase ISO by 2 stops, increase shutter speed by 2 stops. If you are shooting with a relatively slow shutter speed, boost the ISO when taking your handheld nadir shot, and increase the shutter speed by the same amount, e.g. focal length for a sharp handheld nadir image.Ī noisy nadir shot is much better than a blurry nadir shot. I find I often need a shutter speed faster than the standard rule of 1/35mm equiv. If a slow shutter speed is needed, boost the ISOĭon't forget to check your handheld nadir shots when taking them, to make sure that the shutter speed is fast enough to prevent blur. And any stretching caused by the handheld nadir being offset should be limited because you only have a small area to patch. You now only need to worry about masking in the handheld nadir to cover the small area covered by the tripod.Īssuming you placed the tripod on a relatively flat surface, you don't have to worry about any bending verticals caused by viewpoint correction of the offset handheld nadir. The solution is to take a nadir shot with the camera still mounted on the panohead before you move the tripod, then take a normal handheld nadir shot as well. But this will also make any points at a lower or higher elevation than where the control points were placed even more out of sync.ĭepending on how offset your handheld nadir shot was, you may also have problems with the nadir shot becoming overly stretched (and so soft) in certain points of the image. This can be partially fixed by using the Viewpoint correction in PTGUI. Unless you are extremely accurate at taking a handheld nadir shot at the exact position the camera was when it was mounted on the tripod, you are likely to get some parallax error between the handheld nadir shot and the rest of the panorama. Lab 2 Materials:(Check on local folder)+ read
The price caps have been effective in depressing prices for Russian oil, but a jump in global Brent crude prices above $80 a barrel, has pulled Russian Urals above the $60 a barrel price cap, while ESPO Blend, exported from the Far East port of Kozmino, has been trading above $60 a barrel also.Įven before the price caps were imposed, there was no way for insurers to verify the value of cargoes, which can be traded multiple times before reaching their destinations. "If Russia wants to export its oil and sell it above the price of the price cap, then it's in the interests of both the Russian exporter and the receiver not to release information as to what the true price of the cargo was," Salthouse told Reuters on the sidelines of a Singapore Maritime Week event. So long as the prices do not exceed capped levels, companies involved in trading and transporting the oil can access to western financial services, ships and insurance.īut, shipping documentation can be filled with false information and it would be "very difficult for ship owners to get to the bottom what the actual price was," according to Mike Salthouse, head of external affairs from NorthStandard P&I Club. To curb Moscow's oil revenues following the Ukraine war, the Group of Seven Nations, the European Union and Australia imposed price caps on Russian crude and oil products from December and February, respectively. SINGAPORE, April 27 (Reuters) - A rise in spot prices for Russian crude oil to above the $60 per barrel cap imposed by western powers has made ship insurers even more nervous of running foul of the rules as they are unable to independently track the value of cargoes, executives said. Have you ever tried building up a force outside an AI city? I do it sometimes, just to inflict the morale penalty, especially when I know the AI is locked down. But, at the same time, it can make some very odd decisions. In combat, it inflicts the nastiest damage it seems capable of inflicting, preferring heroes and units that you really don't want to lose. It will never sit back and wait while you recover. The AI has been built in such a way that it provides a challenge, with a few odd side effects. The AI design is genius, while the AI itself is ruthless and singleminded. (The title was meant to be provacative, not insulting by the way) Anyone who can help me understand how it works please send me to school. Being a player who seldom strays away from single player games, AI that acts almost like a human opponent fascinates. It's puzzling to me that the AI could act as ruthless and cunning as a human player one minute, then do something so utterly dumb the next. Nope, they shot the strongest remaining enemy unit. I thought well of course the archer unit will shoot the weakened unit removing it from battle. First volley exchanged, one enemy unit down to a few HP left. Later on, as I got tired I autoplayed a battle and watched closely. Which allowed me to swoop in and take one of his cities to the north (thanks!). Given the defensive position, I figured oh well the AI is too smart for this and will retreat. Last night I watched as one AI player approached my allies city, surrounded it at an advantage, only for the ally to reinforce and make the numbers even. Now recently, as I take greater control over every action I notice some peculiar.glitches. My AI opponents would swoop in and attack cities without warning or mercy, ignore easy targets left open on purpose as distraction, and cause me grief endlessly. Lazy, I know, but in my condition (buzzing hard) it was probably the better decision. I find it an amazing achievement.Īt some points particularly early on I would let the AI control battles. Lots of lines of code stating IF>condition, then# or something like that for hundreds and thousands of lines. This was much to my delight, and I thought "Oh man, some folks put some serious effort in designing this!" And, not being a programmer or designer myself, I would certainly say whoever designed the AI here is a brilliant mind. Early on in my struggles to learn the ropes I encountered savage, agressive attacks from the AI. However, for beginner blacksmiths, I generally recommend you avoid these types until you’re more experienced. Stone or bronze anvils can be bought as well, although you’re going to have to look quite a bit to find them. There are also some more exotic options out there. As such, you’re going to have the most variety when it comes to choosing steel anvils since most manufacturers are going to have at least one type of steel anvil available to choose from, if not more. At the same time, steel has become pretty much the go-to anvil material for most blacksmiths. Steel, on the other hand, has less of a rebound when you strike it. At the same time, iron anvils tend to have a lot of rebound when you hit them with a hammer or other instrument. Cast iron anvils tend to be inferior to their steel counterparts since iron can be a little bit more brittle. Most anvils these days are made either from steel or iron, although there are some more exotic options as well. This can make a major difference when you’re trying to work on a project. These types of tools are sometimes known as hardy tools (or just anvil tools or bottom tools), which can be securely attached directly to the anvil via this hole.īelieve it or not, not all anvils are made from the same material. Similar to the pritchel hole, the hardy hole lets blacksmiths hold other types of tools onto the anvil as well. The other hole is a larger, more rectangular hole that’s used by blacksmiths to hold various tools, such as swages or chisels. The purpose of this part is when you’re trying to punch round holes into your metal, you can put a chisel or another tool on there and use it to put a hole into your metal that will be hammered in from above. The smallest of these holes is a relatively tiny, circular hole that’s called the pritchel hole. On the opposite side of your anvil, you’re going to see a couple of holes. This is because the horn is used for bending, rather than hammering. While anvils tend to be around the same strength overall, sometimes designers make the horn a little bit weaker than the face. By putting a hot piece of metal on this area, blacksmiths can use the horn to bend what they’re working with to whatever shape they want. This corn-shaped part is specifically designed to help blacksmiths shape metal pieces into rounded and curved shapes. That side portion that’s jutting out of the anvil is called the horn. It’s a bit higher than the horn but lower than the face, with some blacksmiths using the table to cut and bend metal on its edge. The table is quite small, not really useful for hammering your stock like the face is. The next part of the anvil is a small area between the face of the anvil and the horn, which is the part that’s strutting from the side of the anvil. Although you’re not going to be actually hitting this part of the anvil with your hammer (it’s your metal that will be getting hit), it’s still designed so that it can sustain a serious pounding if needed. This is the long, flat section at the top of the anvil, which is used as a platform to strike metal. The largest part of the anvil is called the face. As such, every part of it has a deliberate function in mind. Over hundreds of years, blacksmiths have been slowly but steadily improving the shape and design of their anvils. While you might think the anvil is a relatively simple object – and to some extent, it is – a fair deal of thought went into the design. He either didn't know how to limit me, or was completely fine with what I was doing. Markus had heard some of Daniel’s music, and wanted him to score his upcoming game.ĭaniel: He liked the music I was making, so we started collaborating.įrom the beginning, Markus gave Daniel a lot of freedom.ĭaniel: I guess Markus gave me complete free reign. Markus told Daniel he was working on a new sandbox game.ĭaniel: And the thing he was making, obviously, was Minecraft. And I hung out on that community and Markus also frequented there, and we talked there a lot. In the early 2000s, lots of indie game designers used an online forum called The Independent Games Source.ĭaniel: It's not as big anymore today, but back then it was the breeding ground of the first generation big indies. I go under the moniker C418 as the music artist, and I write music, and I do sound design as well.Īll the music in this episode is Daniel’s Minecraft score.ĭaniel: I guess as a teenager, I realized that that is what I enjoyed doing, even though I wasn't good at it, but I kept doing it over and over again. And amazingly, almost ALL of the original music AND sound effects were made by one person.ĭaniel: My name is Daniel Rosenfeld. Over the years, the sound of Minecraft has become instantly recognizable. The best part is, if these creators have made their worlds public, anyone can explore them.ĭallas’s Daughter: It's my favorite thing. At one point, electrical circuits were added to the game, and players started building functional calculators, and even simple computers. They’ve recreated King’s Landing from Game of Thrones, they’ve built The Shire and the Starship Enterprise. Minecraft players have made all kinds of incredible things. Oh, and one time I built Disneyland, but I'm still building it. And this is how my daughter likes to play.ĭallas: Do you play in Survival mode or in Creative mode?ĭallas’s Daughter: Because you can build stuff and take a long time to do it.ĭallas: What kind of stuff do you like building?ĭallas’s Daughter: Houses and villages. In Creative Mode, you’re invincible, and you have unlimited resources to build whatever you can think of. In Survival Mode, you collect materials like wood and stone to make buildings, all the while fighting off monsters, and finding food to eat. It’s an open world “sandbox game,” which means you can build and shape the world around you with no rules, and no goals-almost like virtual Legos.ĭallas’s Daughter: Really, I like to play it just doing my own thing. The reason Minecraft is SO successful is because you can CHOOSE how you want to play. It’s now the best selling video game of all time. Just 3 years after this release, Microsoft bought Minecraft for two and a half BILLION dollars. Soon after, Markus changed the name from “Cave Game” to “Minecraft,” and started posting test versions of the game online.Ī few years later, in 2011, the full version of Minecraft was released, and the game exploded in popularity. The video was called “Cave game tech test.” It showed computerized blocks of green grass and grey rocks, with a blue sky up above. The story of Minecraft goes back to 2009, when an indie game designer named Markus Persson posted a short video of his new project on Youtube. You're listening to Twenty Thousand Hertz. If you’re creative you can create so much and it won’t make any messes.ĭo you think I should do a whole podcast episode on Minecraft? A lot often.ĭallas: Is there anything about Minecraft that you think everybody should know about?ĭallas’s Daughter: I think they should know about that it’s really fun. Visit to purchase Daniel’s music.ĭallas: What game are you playing right now?ĭallas’s Daughter: It looks like a world of squares… It is a world of squares totally.ĭallas’s Daughter: Just because you can build so many things, create, even decorate a house if you’d like.ĭallas: How often do you play it? Dallas’s Daughter: Really often. Just click the microphone at the top right corner and type the promo code 20k.Ĭompare home and car insurance rates at. Get a 4-week trial, free postage, and a digital scale at. If you know what this week's mystery sound is, tell us at. In this episode, composer and sound designer Daniel Rosenfeld (also known as C418) unpacks how he created the original music and sounds for the game.įollow the show on Twitter, Facebook, & Reddit.īecome a monthly contributor at 20k.org/donate. Today, the game's haunting music and quirky sound effects are just as iconic as its blocky visuals. Since its official release in 2011, Minecraft has grown from a small, experimental indie game into the best-selling video game of all time. This episode was written and produced by Leila Battison. |
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